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Gaming and Emotion

  • Doctoral Research Scholar Mr. Anantha U G
  • Major: Masters in Clinical and Counselling Psychology
  • Room: 1C-103 (POD Building)
  • Division: School of Humanities and Social Sciences
  • Primary Funding Source: Teaching Assistantship
  • Research Topic: Video Gaming, Gaze Behavior, Media Violence, Virtual Reality, Cognitive Positivity (Flow and Immersion).

Anantha is an avid video gamer and researcher, with a keen interest in the intersection of gaming and human psychology. His research focuses on analyzing the gaze behavior of violent video gamers and their ability to recognize facial emotions. One of his key research propositions is that in-game violence does not translate into real-life aggression. Currently, Anantha is delving into this phenomenon within the realm of Virtual Reality (VR) games, employing the Meta Quest 2 platform..

Currently, he is exploring different avenues of research in the field of Virtual Reality (VR), concerning Cognitive Positivity

"Video games offer a unique form of recreation that combines immersive experiences, interactive storytelling, and the power to unleash our imagination within virtual worlds."

- Anantha Ubaradka